"We
had no blueprints for the Flying Machine. But our inspiration
came from Leonardo da Vinci's drawings of a flying machine. We
wanted to build something loosely based on that," explains
Collin Niemi, the series' Production Designer. "We gave the
design and construction team a lot of flexibility."
A flexible mind is also the key to finding treasures in scrap
yards, according to Lanneuville.
"You have an object in your hand and you have no clue what
you're going to do with it. But if you keep an open mind, very
soon the object starts to tell you what it wants to be."
Another "Dragoneer," Special Effects Artist, Patrick
Lee, agrees.
"When you're building a unique object you look at things
differently. You might have a tool in your hand but decide to
use it as a switch on the control panel of the Flying Machine."
Lanneuville says that he never finds what he is looking for in
a scrap yard.
"I always find something else that is better than the original
idea," he states.
Matt Faulkner, a designer and artist, worked on the machine's
shell, which is a steel frame wrapped in syntra, covered with
"reptilian scales" cut out from a piece of vinyl left
over from the 1950s.
The Flying Machine is very industrial, he says, with its metal,
vinyl, nuts and bolts but "it is beautiful because it is
so organic." The machine evolved, and took on a shape that
no one could have predicted.
Faulkner works anywhere from 3 - 9 months on film sets in Montreal
but when he's in his own atelier, he creates unique, decorative
lamps. He builds them from pre-1960s home appliances. His favourites
are Electrolux vacuum cleaners, telephones, irons and blenders.
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