First, Colpron drew a storyboard,
based on the writers' script and the director's guidelines. The
storyboard, a pencil drawing on paper, breaks down a camera shot
into its most basic angles and elements. When the scene is shot,
the storyboard is used to guide the cinematographer's lighting
and camera angles.
The
actors are filmed moving, talking and interacting against a blue
screen. Various points on the blue act as markers or reference
points for the animation created later at BBFXA's studio during
postproduction, when the blue screen will be removed digitally
and replaced by the Dark City.
Rachiele explains: "Transferring moving and talking actors
into a virtual environment is difficult. The technique is called
motion tracking and it's a specialty we have been perfecting,
even creating our own software, since 1993. By using mathematical
triangulation we line up the reference points on the blue screen
to the virtual camera in our computer and reproduce the movement,
speed and focal length of the action camera. Motion tracking is
time consuming but the results are visually stunning."
Next, the scene undergoes a final digital process. This stage
is called compositing. A powerful computer using sophisticated
software blends together all the layers of elements including
the foreground, middle and background of the Dark City as well
as the sky, the moving actors and moving camera.
"The
glue that holds the layers together is light," explains Rachiele.
"On the computer, the artist can work with various layers
shot under different light conditions and seamlessly integrate
them into an organic an uniform image."
Another
stunning CGI effect used in The Neverending Story is morphing.
One of the characters in Fantasia is Gmork, a shape-shifter who
transforms from wolf to man. He is able to leap from Fantasia
via the Neverending Book that Bastian reads into the real world.
And the audience sees his transformation. In the old days of movie
making, the camera would have panned to a full moon!
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